- Flatout 4 total insanity buy drivers#
- Flatout 4 total insanity buy driver#
- Flatout 4 total insanity buy series#
In short, the cars in the game have to the loosest handling of any game I can recall playing since Crazy Taxi on the Dreamcast. Unfortunately, the skeleton has a few broken bones, osteoporosis, and a hunchback. The base driving mechanics and handling of your car is the “skeleton” on which the rest of the game hangs. While I didn’t always love each tune, you can skip any that aren’t your jam mid-race, the eclectic collection of songs seemed somewhat appropriate for this game.Įverything up to this point of the review has been the “meat” to Flatout 4. It is filled with unconventional tunes that stray rather wildly from the typical hard rock you usually hear instead dabbling heavily into Rockabilly and Ska sounds (good to hear you again Planet Smashers). While the game isn’t the prettiest, the soundtrack was one of the most fun I have encountered in a racing title. Hitting the nitro makes matters worth as it turns everything on the screen into a virtual blur. It looks like it would be at home on the previous generation of consoles with cars that seem to have a dull sheen and damage modeling that is not representative of what you would see when two cars collide. Whereas the likes of Forza and Project Cars are presenting photorealistic vehicles and gorgeous environments these days, Flatout 4 has grittier visuals. The presentation in Flatout 4 is a bit of a throwback. I really enjoyed this dynamic where mastering a track and your vehicle are requirements to get very far in your career.
Flatout 4 total insanity buy series#
Most gamers will have to invest heavily in upgrades to their ride before they’ll be consistently hitting the third place minimum requirement to advance to the next series of events. This was certainly good because the difficulty level of Flatout 4 is higher than most racers these days. With secret short cuts and destructible objects on the road, the level design is well thought out and I never grew tired repeatedly playing on the same tracks. I am not sure why but the series seems to always have a track throughout a lumber yard with other variations including snow covered race courses, abandoned industrial sites, and public works. The tracks offer a large amount of variation with many forks in the road so that racers coverage on each other from multiple paths almost encouraging collisions. With cars that can only take a limited amount of damage, a bit of strategy is required to know when to simply pass an opponent or when to slam into them in hopes of taking them out of the race.
Flatout 4 total insanity buy drivers#
Each race fields twelve aggressive drivers that go out of their way to crash into you and each other throughout each lap. I immediately gravitated to Flatout 4’s career mode where I bought a rusted out beater, emptied my wallet on a few upgrades and hit the track.
Flatout 4 total insanity buy driver#
While flinging the driver out of the car is the series’ hallmark, Flatout and Flatout 2 were solid racers so I was looking forward to hopping into some vehicular racing mayhem. After four iterations in the series, I had hoped that Flatout 4 would have found something more interesting to do with their patented driver ejection system.
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Noticing a theme here? With so little of substance to differentiate the events, they become tiring very quickly and I had little incentive to return to them.
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In pong, you launch your driver into some beer pong cups. In curling, you launch your driver onto the ice and try to get them to land in the center of a bullseye. In golf, you launch your driver and try to get them to land in a hole. While there are multiple events for the stunt mode, they all have a very similar flavor. Players have decent control of the driver’s trajectory before he hits his target. You get to sit behind the wheel of a souped-up ride, and after taking it for a rather short trip, ejecting the driver out of the car at a selectable angle of arc. Gamers are dropped into the stunt mode of the game before ever seeing a menu screen. FlatOut 4: Total Insanity continues the franchise’s tradition of offering destructible racing, courses that can be torn apart by the vehicular mayhem and mini-games focused around propelling your driver through the windshield at various targets.įrom the first booting up of the game, it is obvious that developer Kylotonn is trying to live up to Flatout 4’s tagline of Total Insanity. The Flatout series, the poster child for wearing your seatbelt, has been burning rubber on consoles for over a decade. Where To Buy It: Retail, Playstation Store, XBox Games Store